2008
Red,
White
& Blue Co-Ed DODGE BALL
FOR INFO ABOUT RPS
AND DODGEBALL go to
http://www.gocampbellsport.com
Common strategies
- Note: These strategies are only guaranteed to apply to the NADA and
NCDA ruleset:
- THE FIVE D's od DODGE BALL:According to the movie Dodge Ball the
5 D's of dodgeball are DODGE, DIP, DUCK, DIVE, and DODGE.
- Bait-ball: One team member lobs a ball up in the air to distract
the other team, while a second team member throws a ball at normal speed in
hopes of getting someone out. The name refers to the first ball's status as
bait to lure the team's focus away from the second ball. One player can try
to throw both the bait and kill balls, but this is less effective.
- Suicide throw: In some rulesets, individuals can cross the center
line while jumping. They are only out when their feet hit the floor.
Suiciders take advantage of this by attempting to jump across the center
line and throw the ball before their feet hit the ground. This is to get
closer to an opposing team member in hopes of increasing the likelihood of
getting that person out.
- Intimidation Push: A team or members of a team move close to the
line carrying balls. Opponents, with or without balls on hand, will usually
be intimidated into moving away from the line, putting them on the
defensive. If opponents stay near the line to throw, they become easy
targets for the other members of your team near the line.
- Covering Fire In this strategy, the team will save as many balls
as possible until the order covering fire is called and the team throws all
their balls at targets while the commando crosses and wrecks havoc.
- Suicide Run / Kamikaze: Similar to the Suicide Throw, but
instead of jumping across the center line, the player runs parallel to the
line while throwing the ball. This tactic is a good way to trick the
opposing team into throwing their balls to the other side, however, it will
usually lead to the runner being eliminated.
- Peek-a-boo: The name here comes from
Dodgeball: A True Underdog Story. The tactic is very similar to how it
is portrayed in the movie. One team member comes up in the shadow of another
team member who is currently throwing in order to go unnoticed by the other
team. The first team member then goes out from behind the shadow and quickly
throws the ball in hopes of surprising the other team.
- Psych-out: For this strategy a player feints having a ball behind
his back, and at an opportunistic time will pretend to throw the "ball."
While what this accomplishes is often debated, a well timed/executed
psych-out will generally cause an opposing player to hesitate or cancel a
throw, as well as serve as a distraction.
- Trick throws: Long wind-ups produce strong throws, but allow the
other team to notice that the person is throwing and begin their dodges. To
combat this, some dodgeball players develop trick throws that are less
powerful but involve a much quicker throwing motion. Examples of these
include balls flipped from an underhand or backhand position.
- Spinning Throw: Spinning throws are accomplished by rotating
one's body 360 degrees before throwing. This produces a long wind-up but a
ball that's usually thrown more powerfully than from a normal throwing
motion. However, this move is not as accurate, more expected, and the player
performing the spinning throw will not be able dodge balls effectively.
- Tip Flick: This requires three to four players. One player, the
setter, holds two 5" balls. Two players stand behind the setter. The setter
then throws the balls in the air as the two behind run up, grab the balls in
the air and throw them at the opposing side. A fourth player can be added to
block for the setter.
- Suicide Assist: This is essentially a combination of the Suicide
Throw and the Tip Flick. It only requires two players, and it is played out
much like an assist in basketball. One player acquires a ball, and the
second player runs in for the kill, no ball in hand. The first player tosses
the ball to the second player, while simultaneously, the second player dives
over the center line, catches the ball, and throws it at an opponent, thus
gaining an easy out.
- Fake Doctor: This tactic can be used in Dr. Dodgeball. First, a
selected teammate pretends to be 'out'. Of course, they really are not.
Second, another teammate pretends to be the doctor and touches the teammate,
bringing them back 'in'. The opposing team then thinks that the second
person is the doctor, even though he is not. The entire team then aims for
the second person, thus sparing the real doctor.
- Fake 'Out' : A player sits down on the ground. Teammates of the
other side assume that the player is 'out' and run past him. As soon as the
targeted opposer runs past him, the trickster sits back up and hits him with
their ball, catching them completely off guard.
- Big Man Little Man : This technique is used in Dr. Dodgeball/Medic
dodgeball, where the smallest (and often quickest) player on a team is the
Doctor, and the tallest/widest player provides a bodyguard for the Doctor,
closely shadowing them. The benefit of this is twofold: 1. The doctor is
protected from almost any ball-throwing, as the larger player blocks any
thrown balls. 2. If the "Big Man" should be struck out (very likely), the
Doctor can easily get them back in, as they are directly behind them.
- Fake Referee Chat : A Player from your team stays inside the line
and is holding a ball while having a fake chat with the referee, whilst the
opponent is busy Dodging/throwing the ball the player spies and when the
opponent is off guard the player does a Power-throw. (Throw the ball with
speed and power).